Run your festival, sevens or touch day in Ruckr.
Open entries, collect deposits, build the schedule and get the teams checked in. Your organisers run the day from the club dashboard, while players and families follow the programme, pitch changes and results on their phones.
Tournament tools are included in every plan. 30 days free; card details at sign-up. Payment fees apply.
Set the day up, then run it
Choose pools and knockouts, a round robin or a non-scoring festival. Set the rules for each division, then keep entries, squads, payments and results with the event.
- 1
Open entries
Publish the entry page, set capacity and take deposits. Keep a waiting list when places fill, and see which clubs still owe a reply or balance.
- 2
Get teams ready
Collect squad lists, consents and emergency contacts before teams arrive. Bring in existing squad sheets and check the details with each club.
- 3
Run the day
Check teams in, brief your volunteers and keep the pitch schedule current. Record scores as games finish and publish confirmed results for everyone following.
- 4
Close the books
Publish the final standings and match the entry payments to the teams. Save the format and setup to use again next year.
See what still needs sorting
Check the missing details before the gates open, then keep the draw, volunteer jobs and changes in view throughout the day.
Know which teams are ready
Unpaid entry fees, missing players, unsigned consents and vacant volunteer jobs sit on your organiser’s dashboard. Open each one to follow it up.
Brief each volunteer
Give the referee, pitch coordinator and first-aid lead their own times, locations and instructions. Each person can check the job they’ve agreed to do.
Check the draw before you publish
Set match lengths and rest periods for each division. Check pitch and referee clashes, then publish the programme and keep a printable copy for the desk.
Keep teams up to date
If a game runs late or a pitch changes, update the schedule and tell the affected teams and officials. The latest plan stays with the game.
Next game, next pitch, right there
Players, coaches and parents can check kick-off times and pitch locations between games. Open the programme in Ruckr or follow a browser link. Visiting teams don’t need to move clubs or become members of yours to follow the day.
- Next match, pitch and walking time in one view
- Schedule changes and delays shown against the game
- A ground map for first aid, food, parking and facilities
- A programme link for visitors who don’t use the app
Keep guest information only as long as it’s needed
Ask for an emergency contact, event consent and only the medical declaration your lead needs. Medical details stay with the named medical lead and are removed when the event closes. Guest records are deleted after 30 days by default; a guardian completes the consent for an under-18.
Taking a team to someone else’s tournament?
Poll the squad before booking, then keep your place, deposit, travel plans and team conversation with the tournament. Players can find game comments from the schedule or their group, join event announcements and arrange the afters. Families at home can follow the results.
Before you open entries
Do we pay extra to host a tournament?
No. Tournament tools are included in both club plans, for any size of event. Visiting teams and guests don’t pay Ruckr for access. Your club sets its entry and ticket prices, and transaction fees apply to payments collected.
Do visiting clubs have to use Ruckr?
No. Visiting teams can send their squad details and follow the programme through a browser link. Guests don’t need to buy a subscription or join the host club. For an under-18, a guardian completes the consent.
What happens if reception drops at the ground?
You can record results offline and sync them when a connection returns. Keep the printable schedule and check-in list at the desk. Public live scores and new announcements still need a connection to reach visiting teams and families.
Get your next tournament on the calendar
Try the tournament tools with your club for 30 days. Set up the event, add your teams and work through the schedule with your organisers.
Tournament tools are included in every Ruckr plan. Card details at sign-up; subscription billing starts after the trial. Payment fees apply.
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